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Announcing D announcement

In anticipation of the upcoming MiniLD, I am hereby announcing the release of my base code, a platform game written in the D programming language. This time the rules permit the use of unreleased code,...

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QQQQQQQ – Yet Another LibGDX Basecode

Well here I am with a LibGDX basecode for LD28. It is just a combination of various libraries I greedily taken from Badlogicgames forum (http://www.badlogicgames.com/forum/) – LibGDX creator’s forum. I...

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Preload and base code

Another Ludum Dare, another fancy preloader.   I had success using Haxe + NME last Ludum Dare, so I’m planning to use the same combination again, I’ll also be using much of the same base code. In...

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Base code: Unity 2D tilemap with auto-tiling walls, plus 1:1 camera script,...

Update update – 19th August 2015 Just in time for LD33 I’ve updated the base code to add menus, pathfinding and lighting, and tidy it up a little. See the readme on GitHub for details, and a bit of...

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Base code! Also: Good luck everybody!

I’m ready. Let’s do this. Like every time, here is my base code: Prelude. (You’ll need RageSpline to use it completely.) It does lots of cool stuff: Unified button layout for XBox360 controllers on...

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Base Code LD30 (C++/SFML/OpenGL)

Once more partaking in the competition, but this time using OpenGL and SFML. The base code I intend to build on can be found here. Use at your own peril!

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I’m in with a Mac, an Oculus VR DK2, and SceneKit

Base code: github.com/DarkArtsAndSciences/OculusRiftSceneKit Please use this code! I want games I can play on my new hardware. But don’t use the included graphics (the holodeck wall texture and the...

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\o/ Godot Engine basic-y base code

I’ve decided that unless I work with Eniko for this LD, I’m using Godot. As part of warmup/learning the engine, I’ve created some very basic stock stuff to start my game off with. As per rulez for the...

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I’m In! – Part 2: My Code Base

Hello everyone, this is the second part of my ‘I’m In’. There will be one more part where I will list the tools I’m using. It’s a bit silly to do it in three parts but I’m still learning how all this...

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Final preparations for the compo/jam?

Just updated my LD32 repo at github (https://github.com/yuigoto/LD-32) with a blank game project (Haxe/OpenFL project for FlashDevelop). I also put some code for a FPS/Resource monitor and the code I...

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Helloo

I will be using https://github.com/gardenvarietyse/ld32base which is just my basecode from LD30 but I put 32 instead of 30. how awesome right yeaa

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Declaration of base code!

I have written some base code to import Yarn conversation files into HaxeFlixel and called it FlxYarn. look at it here: https://gist.github.com/robertpfeiffer/e00a88fa1d514cc4302b Are you tired of...

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